Guides

Roleplay

Guides.Roleplay History

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September 02, 2009, at 11:54 AM by Jeshin -
Changed lines 3-5 from:
Stance Regarding the IC Passage of Time

~Aging
to:
!!!Regarding the IC Passage of Time

*Aging
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~Traveling
to:
*Traveling
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~Character Separation
to:
*Character Separation
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Stance Regarding Aspects of Role-play

~Paused Role-play
to:
!!!Regarding Aspects of Role-play

*Paused Role-play
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~A Different City
to:
*A Different City
Changed lines 22-24 from:
Situations Where the Above Might Not Apply

~Kidnapping / Aes Sedai
to:
!!!Situations Where the Above Might Not Apply

*Kidnapping / Aes Sedai
August 30, 2009, at 08:05 AM by Jeshin -
Changed lines 1-3 from:
Here is a fairly basic guide to our philosophy and views in regards to non-standard role-play situations. Remember, for the most part, \\
these are just guidelines. Please attempt to to keep things with variables within reason and if you have questions, ask!
to:
Here is a fairly basic guide to our philosophy and views in regards to non-standard role-play situations. Remember, for the most part, these are just guidelines. Please attempt to to keep things with variables within reason and if you have questions, ask!
Changed line 6 from:
We allow people to determine and moderate the speed at which their character ages over time. There are a couple reasons for this, such as avoiding problems with people who can't always login regularly, or allowing plot-lines that take years of IRL time to develop naturally. This can obviously cause a desynchronization in the ages of two people (e.g., two friends starting at 20 years old each, and then one becoming 30 years old while the other is still 20), which is probably one of the more common potential problems. We always felt that this was more of a lesser evil than forcibly aging characters and messing up plots they may have been working on for a long time as a result.\\
to:
We allow people to determine and moderate the speed at which their character ages over time. There are a couple reasons for this, such as avoiding problems with people who can't always login regularly, or allowing plot-lines that take years of IRL time to develop naturally. This can obviously cause a desynchronization in the ages of two people (e.g., two friends starting at 20 years old each, and then one becoming 30 years old while the other is still 20), which is probably one of the more common potential problems. We always felt that this was more of a lesser evil than forcibly aging characters and messing up plots they may have been working on for a long time as a result.
August 30, 2009, at 08:04 AM by Jeshin -
Changed lines 13-14 from:
If two people role-play and then do not for awhile, having travelled to cities or whatever reason and then successfully re-engage it is for both players to decide how much IC time you want to have passed.
to:
If two people role-play and then do not for awhile, having travelled to cities or whatever reason and then successfully re-engage it is for both players to decide how much IC time you want to have passed.
August 30, 2009, at 08:04 AM by Jeshin -
Changed lines 2-3 from:
these are just guidelines. Please attempt to to keep things with variables within reason and if you have questions, ask! =-)
to:
these are just guidelines. Please attempt to to keep things with variables within reason and if you have questions, ask!
Changed lines 7-12 from:
We allow people to determine and moderate the speed at which their character ages over time. There are a \\
couple reasons for this, such as avoiding problems with people who can't always login regularly, or allowing \\
plot-lines that take years of IRL time to develop naturally. This can obviously cause a desynchronization in the \\
ages of two people (e.g., two friends starting at 20 years old each, and then one becoming 30 years old while the\\
other is still 20), which is probably one of the more common potential problems. We always felt that this was more of a\\
lesser evil than forcibly aging characters and messing up plots they may have been working on for a long time as a result.\\
to:
We allow people to determine and moderate the speed at which their character ages over time. There are a couple reasons for this, such as avoiding problems with people who can't always login regularly, or allowing plot-lines that take years of IRL time to develop naturally. This can obviously cause a desynchronization in the ages of two people (e.g., two friends starting at 20 years old each, and then one becoming 30 years old while the other is still 20), which is probably one of the more common potential problems. We always felt that this was more of a lesser evil than forcibly aging characters and messing up plots they may have been working on for a long time as a result.\\
Changed lines 10-16 from:
The time it takes you to reach the Borderlands from Amador is entirely up to you, the player. It might only take a \\
single role-play, or half a dozen, or none at all. It is your call. Some players refer to this as "time warping". It can \\
be either ignored or vehemently hated depending on who you ask. Regardless, our stance is that we encourage people \\
to get more opportunities to role-play. This is after all a game, and it is meant to be fun. Not being able to role-play \\
with someone because they are in a different city than you and it would take you too long to get to them is just limiting \\
your chances to role-play, which we aren't fond of.
to:
The time it takes you to reach the Borderlands from Amador is entirely up to you, the player. It might only take a single role-play, or half a dozen, or none at all. It is your call. Some players refer to this as "time warping". It can be either ignored or vehemently hated depending on who you ask. Regardless, our stance is that we encourage people to get more opportunities to role-play. This is after all a game, and it is meant to be fun. Not being able to role-play with someone because they are in a different city than you and it would take you too long to get to them is just limiting your chances to role-play, which we aren't fond of.
Changed lines 13-15 from:
If two people role-play and then do not for awhile, having travelled to cities or whatever reason and then successfully \\
re-engage it is for both players to decide how much IC time you want to have passed.
to:
If two people role-play and then do not for awhile, having travelled to cities or whatever reason and then successfully re-engage it is for both players to decide how much IC time you want to have passed.
Changed lines 18-23 from:
If you are currently engaged in a role-play and then find that it needs to be paused, don't let this dissuade you. \\
Find another player and start a new one. As long as information from the previous role-play isn't spread around, \\
there is no issue. There is a one more wrinkle to this however: in situations of teaching role-play it isn't enough to \\
role-play, then stop and then the next time you meet up to pick up where you left off and immediately commence \\
code teaching. Players must continue with more teaching first.
to:
If you are currently engaged in a role-play and then find that it needs to be paused, don't let this dissuade you. Find another player and start a new one. As long as information from the previous role-play isn't spread around, there is no issue. There is a one more wrinkle to this however: in situations of teaching role-play it isn't enough to role-play, then stop and then the next time you meet up to pick up where you left off and immediately commence code teaching. Players must continue with more teaching first.
Changed lines 21-25 from:
If you find yourself regularly role-playing in another city and someone wants to role-play in Cairhien, the best \\
excuse is simply that you don't want to. We encourage players to do what they need to in order to get role-play \\
opportunities, so we certainly aren't going to suggest that you limit yourself based simply on an argument\\
such as "Oh, well my character isn't there ICly right now."
to:
If you find yourself regularly role-playing in another city and someone wants to role-play in Cairhien, the best excuse is simply that you don't want to. We encourage players to do what they need to in order to get role-play opportunities, so we certainly aren't going to suggest that you limit yourself based simply on an argument, such as "Oh, well my character isn't there ICly right now."
Changed lines 26-29 from:
In the event that you are kidnapped/tortured/held prisoner, you should not be using that character for role-play\\
unrelated to that situation. Also, if you are a novice to the White Tower or hold another, similar position, do not \\
attempt to warp to random cities across the world as this clearly wouldn't be in good keeping with what your\\
character should be doing.
to:
In the event that you are kidnapped/tortured/held prisoner, you should not be using that character for role-play unrelated to that situation. Also, if you are a novice to the White Tower or hold another, similar position, do not attempt to warp to random cities across the world as this clearly wouldn't be in good keeping with what your character should be doing.
August 30, 2009, at 08:02 AM by Jeshin -
Changed lines 6-7 from:
-Aging
We allow people to determine and moderate the speed at which their character ages over time. There are a \\
to:
~Aging
We allow people to determine and moderate the speed at which their character ages over time. There are a \\
Changed line 14 from:
-Traveling
to:
~Traveling
Changed line 22 from:
-Character Separation
to:
~Character Separation
Changed line 28 from:
-Paused Role-play
to:
~Paused Role-play
Changed line 35 from:
-A Different City
to:
~A Different City
Changed line 43 from:
-Kidnapping / Aes Sedai
to:
~Kidnapping / Aes Sedai
December 21, 2008, at 04:59 PM by Luthien -
Changed lines 1-4 from:
Here is a fairly basic guide to our philosophy and views in regards to role-play. Remember for the most part, \\
this is just a guideline. Please attempt to to keep things with variables within reason, however, for the sake of \\
good role-play.
to:
Here is a fairly basic guide to our philosophy and views in regards to non-standard role-play situations. Remember, for the most part, \\
these are just guidelines. Please attempt to to keep things with variables within reason and if you have questions, ask! =-)
December 21, 2008, at 04:58 PM by Luthien -
Changed lines 15-16 from:
-Travelling
The time it takes you to reach the Borderlands from Amador is entirely up to you, the player. It might only take a \\
to:
-Traveling
The time it takes you to reach the Borderlands from Amador is entirely up to you, the player. It might only take a \\
Changed line 24 from:
If two people role-play and then do not for awhile, having travelled to cities or whatever reason and then successfully \\
to:
If two people role-play and then do not for awhile, having travelled to cities or whatever reason and then successfully \\
Changed line 30 from:
If you are currently engaged in a role-play and then find that it needs to be paused, don't let this dissuade you. \\
to:
If you are currently engaged in a role-play and then find that it needs to be paused, don't let this dissuade you. \\
December 21, 2008, at 04:57 PM by Luthien - General Edits
Changed lines 1-2 from:
Here is a fairly basic guide to our philosophy and views in regards to role-play. Remember for the most part, this is just a guideline. Please attempt to to keep things with variables within reason, however, for the sake of good role-play.
to:
Here is a fairly basic guide to our philosophy and views in regards to role-play. Remember for the most part, \\
this is just a guideline. Please attempt to to keep things with variables within reason, however, for the sake of \\
good role-play.
Changed lines 6-7 from:
-Ageing
We allow people to determine and moderate their own speed of ageing if any ageing at all. This can obviously cause a de-synch in the ages of two people (I.E. Two friends starting at 20 years old each, and then one becoming 30 years old while the other is still 20), but we feel it is a better alternative to having people die to old age.
to:

-Aging
We allow people to determine and moderate the speed at which their character ages over time. There are a \\
couple reasons for this, such as avoiding problems with people who can't always login regularly, or allowing \\
plot-lines that take years of IRL time to develop naturally. This can obviously cause a desynchronization in the \\
ages of two people (e.g., two friends starting at 20 years old each, and then one becoming 30 years old while the\\
other is still 20), which is probably one of the more common potential problems. We always felt that this was more of a\\
lesser evil than forcibly aging characters and messing up plots they may have been working on for a long time as a result.\\
Changed lines 16-22 from:
The time it takes you to reach the Borderlands from Amador is entirely up to you, the player. It might only take a single role-play or half a dozen, or none at all. It is your call. Generally this is called 'time-warping' by players and while some may discourage it, be aware that we encourage all attempts to role-play regardless.
to:
The time it takes you to reach the Borderlands from Amador is entirely up to you, the player. It might only take a \\
single role-play, or half a dozen, or none at all. It is your call. Some players refer to this as "time warping". It can \\
be either ignored or vehemently hated depending on who you ask. Regardless, our stance is that we encourage people \\
to get more opportunities to role-play. This is after all a game, and it is meant to be fun. Not being able to role-play \\
with someone because they are in a different city than you and it would take you too long to get to them is just limiting \\
your chances to role-play, which we aren't fond of.
Changed lines 24-25 from:
If two people role-play and then do not for awhile, having travelled to cities or whatever reason and then successfully re-engage it is for both players to decide how much IC time you want to have passed.
to:
If two people role-play and then do not for awhile, having travelled to cities or whatever reason and then successfully \\
re-engage it is for both players to decide how much IC time you want to have passed.
Added line 28:
Changed lines 30-35 from:
If you are currently engaged in a role-play and then find that it needs to be paused, don't let this dissuade you. Find another role-player and start a new one. As long as information from the previous role-play isn't spread around, there is no issue.
to:
If you are currently engaged in a role-play and then find that it needs to be paused, don't let this dissuade you. \\
Find another player and start a new one. As long as information from the previous role-play isn't spread around, \\
there is no issue. There is a one more wrinkle to this however: in situations of teaching role-play it isn't enough to \\
role-play, then stop and then the next time you meet up to pick up where you left off and immediately commence \\
code teaching. Players must continue with more teaching first.
Changed lines 37-38 from:
If you find yourself regularly role-playing in another city (Amador) and someone wants to role-play in Cairhien, there is no real excuse not to except that you don't want to. We as the staff, encourage role-play regardless of where you are currently stationing your character. You can be ANY WHERE at ANY TIME.
to:
If you find yourself regularly role-playing in another city and someone wants to role-play in Cairhien, the best \\
excuse is simply that you don't want to. We encourage players to do what they need to in order to get role-play \\
opportunities, so we certainly aren't going to suggest that you limit yourself based simply on an argument\\
such as "Oh, well my character isn't there ICly right now."
Changed lines 43-44 from:
-Involved in an Event / Kidnapping / Aes Sedai
In the event that you are in a combat event, you should not attempt to begin random role-plays unless you first consult an immortal and inform them of the type of event that might be holding you back. If you are kidnapped/tortured/held prisoner, you should not be using that character for role-play. Lastly, if you are a novice to the White Tower, do not attempt to warp to random cities across the world.
to:

-Kidnapping / Aes Sedai
In the event that you are kidnapped/tortured/held prisoner, you should not be using that character for role-play\\
unrelated to that situation. Also, if you are a novice to the White Tower or hold another, similar position, do not \\
attempt to warp to random cities across the world as this clearly wouldn't be in good keeping with what your\\
character should be doing.
December 21, 2008, at 01:33 AM by Orson -
Added lines 1-19:
Here is a fairly basic guide to our philosophy and views in regards to role-play. Remember for the most part, this is just a guideline. Please attempt to to keep things with variables within reason, however, for the sake of good role-play.

Stance Regarding the IC Passage of Time
-Ageing
We allow people to determine and moderate their own speed of ageing if any ageing at all. This can obviously cause a de-synch in the ages of two people (I.E. Two friends starting at 20 years old each, and then one becoming 30 years old while the other is still 20), but we feel it is a better alternative to having people die to old age.
-Travelling
The time it takes you to reach the Borderlands from Amador is entirely up to you, the player. It might only take a single role-play or half a dozen, or none at all. It is your call. Generally this is called 'time-warping' by players and while some may discourage it, be aware that we encourage all attempts to role-play regardless.
-Character Separation
If two people role-play and then do not for awhile, having travelled to cities or whatever reason and then successfully re-engage it is for both players to decide how much IC time you want to have passed.

Stance Regarding Aspects of Role-play
-Paused Role-play
If you are currently engaged in a role-play and then find that it needs to be paused, don't let this dissuade you. Find another role-player and start a new one. As long as information from the previous role-play isn't spread around, there is no issue.
-A Different City
If you find yourself regularly role-playing in another city (Amador) and someone wants to role-play in Cairhien, there is no real excuse not to except that you don't want to. We as the staff, encourage role-play regardless of where you are currently stationing your character. You can be ANY WHERE at ANY TIME.

Situations Where the Above Might Not Apply
-Involved in an Event / Kidnapping / Aes Sedai
In the event that you are in a combat event, you should not attempt to begin random role-plays unless you first consult an immortal and inform them of the type of event that might be holding you back. If you are kidnapped/tortured/held prisoner, you should not be using that character for role-play. Lastly, if you are a novice to the White Tower, do not attempt to warp to random cities across the world.