Help

Overview

Help.Overview History

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Contents of Help Overview

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Contents of Help Overview\\

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Atmosphere:

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Atmosphere:

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Creation:

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Creation:

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Development:

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Development:

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Major Systems:

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Major Systems:

January 16, 2008, at 01:04 PM by Vandread -
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See help newbie for a short list of introductory commands See help summary for a detailed listing of basic mud commands Type hlist for a list of all visible help topics (very long)

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See help newbie for a short list of introductory commands.
See help summary for a detailed listing of basic mud commands.
Type hlist for a list of all visible help topics. (very long)\\

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- Roleplaying is the focus of the Sea of Storms, and required to play - The Sea of Storms is a Mirror World, see help timeline - Please note that all equipment and all NPC's are in character - Please look at the ground rules of the mud, listed in help policy

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  • Roleplaying is the focus of the Sea of Storms, and required to play
  • The Sea of Storms is a Mirror World, see help timeline
  • Please note that all equipment and all NPC's are in character
  • Please look at the ground rules of the mud, listed in help policy
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should be set at this time, as well as the physical character traits.

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should be set at this time, as well as the physical character traits.\\

January 16, 2008, at 01:03 PM by Vandread -
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Contents of Help Overview This page is designed to highlight the areas of the Sea of Storms that are most essential to playing the MUD and those that are unique.

See help newbie for a short list of introductory commands See help summary for a detailed listing of basic mud commands Type hlist for a list of all visible help topics (very long)

Atmosphere: - Roleplaying is the focus of the Sea of Storms, and required to play - The Sea of Storms is a Mirror World, see help timeline - Please note that all equipment and all NPC's are in character - Please look at the ground rules of the mud, listed in help policy

Creation: Character creation on the Sea of Storms is talent based with one notable exception: characters may select only one 'special talent'. Attributes should be set at this time, as well as the physical character traits. (See also help on: talents, attributes, traits)

Development: The Sea of Storms has no levels of experience: characters will advance as they learn more skills, forms and weaves. As well, characters will have a training level for each major weapontype and channeling. Code learning takes place when characters observe others using skills/weaves/forms and requires roleplaying. Characters will also gain experience that can be used to increase attributes. A Character's forms, skills, flows and weaves will rise with use and when they reach a certain level, cause the character's training level in the appropriate area to rise. (See also help on: teaching, formlevels, training, setattrib)

Major Systems:

  • The Overworld is an ascii map that is used for travel between cities and other areas without tons of roads. See help overworld for details.
  • Channeling, the magic system for the Wheel of Time, is quite detailed and is described in help channeling.
  • Forms are the primary means of combat for characters and are described in help forms.
  • Wolfkin are those who can communicate wolves and gain some of their abilities and are described in help wolfkin.
  • The Dreamworld is accessible by Dreamwalkers and with special Ter'angreal. See help dreamworld, help angreal.
  • The Reputation and Loyalty system allows mobs with loyalty that matches the organization a player has reputation with to assist that player, or seek them out if they call for help. See help reputation, loyalty