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Policy Playerkilling

Help.PolicyPlayerkilling History

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January 16, 2008, at 01:37 PM by Vandread -
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January 16, 2008, at 01:37 PM by Vandread -
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players have given their [[OOC]] consent. An emote conflict consists of more
to:
players have given their [[OOC]] consent.\\
An emote conflict consists of more
January 16, 2008, at 01:37 PM by Vandread -
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''Contents of Help Policy_Playerkilling''

While not prohibited on The Sea of Storms, there are rules that must
be followed when players fight, with intent to kill.

First, the minimum Role Play allowed to initiate such combat is as follows:

* To start, one emote of clear aggressive nature towards the victim.
* Then response by victim, this can be another emote, approaching, grasping the source, etc.
At this time a fight can ensue.

There is one other restriction to pkilling.\\
If an emote conflict is in progress, code cannot be initiated until both
players have given their [[OOC]] consent. An emote conflict consists of more
than just the initial pair of aggressive emote, and response.

Please refer any questions to the Immortal Staff, Policy Division.