Help.Talents History

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June 16, 2010, at 11:01 PM by Veranxe -
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''Contents of Help Talents''


-<Special Talents (characters are allowed only one of them)\\
Weapon Master: Ability to master weapons(40pts).\\
Wolfkin: Ability to communicate with wolves. %color=#cc9900%#%%\\
Assassin: Move stealthily and master feats of agility(35pts)\\
Forging: Allows forging of weapons and armor(30pts)\\ Dreaming: Ability to enter the world of dreams.(15pts)

Minor Talents: (Characters can have more than one of these)

-<Talents that do not require channeling:\\
Iron Grip: Increased ability to hold onto objects(12pts)\\
Scholar: Ability to speak other languages than Common(8pts)\\
Sniffing: Ability to sniff violence done by people.(35pts)\\
Woodsmanship: Ability to track and hunt(14pts)\\
Fate Reading: Ability to read auras around people. %color=#cc9900%#%%

-<Talents that require channeling:\\
Cloud Dancing: Gives ability to manipulate the high winds(10pts)\\
Earth Singing: Ability to sense and control earth movements(10pts)\\
Healing: Ability to heal wounds(7pts)\\
Weather Control: Ability to sense and change the weather(12pts)

-<Other Channeling Strengths (not displayed under talent list in game):\\
Medium: Third Strongest channeler strength(15pts)\\
Moderate: Fourth Strongest channeler strength (10pts)\\
Weak: Default channeler strength (no cost)

For detailed help, see a helpfile with the same name as the talent

NOTE: Talents give the ability to learn something, not automatic
ability, with the exception of wolfkin, weapon master, and iron grip.

%color=#cc9900%#%% this talent is availible by application only