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Wimpy

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January 16, 2008, at 03:06 PM by Vandread -
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For instance, if the Wimpy is set to 30, then any time a character's hitpoints drop below 30, they will automatically attempt to flee.

to:

For instance, if the Wimpy is set to 30, then any time a character's hitpoints drop below 30, they will automatically attempt to flee.

If the wimpy command is used without an amount it will set your wimpy to 20% of your maximum Hitpoints.

January 16, 2008, at 12:57 PM by Luthien -
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January 16, 2008, at 12:57 PM by Luthien -
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Syntax: wimpy <amount> e.g., wimpy 45

The Wimpy field in the Score is a specific marker that represents at what point a character will automatically attempt to flee when engaged in a fight.

In particular, it denotes the threshold of Hitpoints that, once passed, will trigger automatic fleeing.

For instance, if the Wimpy is set to 30, then any time a character's hitpoints drop below 30, they will automatically attempt to flee.