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Wimpy

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January 16, 2008, at 03:06 PM by Vandread -
Changed lines 9-11 from:
For instance, if the Wimpy is set to 30, then any time a character's hitpoints drop below 30, they will automatically attempt to flee.
to:
For instance, if the Wimpy is set to 30, then any time a character's hitpoints drop below 30, they will automatically attempt to flee.

If the wimpy command is used without an amount it will set your wimpy to 20% of your maximum [[Hitpoints]].
January 16, 2008, at 12:57 PM by Luthien -
Added line 2:
January 16, 2008, at 12:57 PM by Luthien -
Added lines 1-8:
Syntax: wimpy <amount>
e.g., wimpy 45

The ''Wimpy'' field in the [[Score]] is a specific marker that represents at what point a character will automatically attempt to flee when engaged in a fight.

In particular, it denotes the threshold of [[Hitpoints]] that, once passed, will trigger automatic fleeing.

For instance, if the Wimpy is set to 30, then any time a character's hitpoints drop below 30, they will automatically attempt to flee.