Syntax: wimpy <amount>
e.g., wimpy 45
The Wimpy field in the Score is a specific marker that represents at what point a character will automatically attempt to flee when engaged in a fight.
In particular, it denotes the threshold of Hitpoints that, once passed, will trigger automatic fleeing.
For instance, if the Wimpy is set to 30, then any time a character's hitpoints drop below 30, they will automatically attempt to flee.
If the wimpy command is used without an amount it will set your wimpy to 20% of your maximum Hitpoints.