MoF

Ranks

MoF.Ranks History

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March 15, 2009, at 06:25 AM by Keinjo -
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Sentinels are those who have proven their courage and loyalty and are rewarded thusly. A Sentinel is the elite of the guild, in one form or another, and possess something special about them, that allows them to sit here. They are immune to the orders of anybody except the Captain. They are a group all their own. They possess all the rights and responsibilities of a Mercenary. Sentinels are allowed to command up to five Mercenaries, however an Armsmaster's orders hold superiority. With permission, they may go up to ten.

to:

Sentinels are those who have proven their courage and loyalty and are rewarded thusly. A Sentinel is the elite of the guild, in one form or another, and possess something special about them, that allows them to sit here. They are immune to the orders of anybody except the Captain. They are a group all their own. They possess all the rights and responsibilities of a Mercenary. Sentinels are allowed to command up to ten Mercenaries, however an Armsmaster's orders hold superiority. With permission, they may go up to fifteen.

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A rank just above Mercenary, this is more a badge of honor more than anything else. They are capable of commanding up to three Mercenaries around, but otherwise are more or less equal to rank of a Mercenary.

to:

A rank just above Mercenary, this is more a badge of honor more than anything else. They are capable of commanding up to five Mercenaries around, but otherwise are more or less equal to rank of a Mercenary. With permission, they can achieve up to ten.

February 05, 2009, at 02:17 AM by Keinjo -
Changed line 19 from:

Sentinels are those who have proven their courage and loyalty and are rewarded thusly. A Sentinel is the elite of the guild, in one form or another, and possess something special about them, that allows them to sit here. They are immune to the orders of anybody except the Captain. They are a group all their own. They possess all the rights and responsibilities of a Mercenary. Sentinels are allowed to command Mercenaries, however an Armsmaster's orders hold superiority.

to:

Sentinels are those who have proven their courage and loyalty and are rewarded thusly. A Sentinel is the elite of the guild, in one form or another, and possess something special about them, that allows them to sit here. They are immune to the orders of anybody except the Captain. They are a group all their own. They possess all the rights and responsibilities of a Mercenary. Sentinels are allowed to command up to five Mercenaries, however an Armsmaster's orders hold superiority. With permission, they may go up to ten.

Changed line 21 from:

A rank just above Mercenary, this is more a badge of honor more than anything else. They are unable to order Mercenaries around, and more or less are equal to rank to a Mercenary. This rank's primary function is bragging rights, and is given to those whom the Armsmaster, Lieutenant, or Captain feels deserves it.

to:

A rank just above Mercenary, this is more a badge of honor more than anything else. They are capable of commanding up to three Mercenaries around, but otherwise are more or less equal to rank of a Mercenary.

May 27, 2008, at 05:44 AM by Keinjo -
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An ally is a friend from outside who has given their allegiance for at least the current time. This is a combat position, and this is the only thing that differs it from the 'Guest' position. This means they are to receive no training. Allies may participate in missions.

to:

An ally is a friend from outside who has given their allegiance for at least the current time. This is a combat position, and this is the only thing that differs it from the 'Guest' position. Allies may participate in missions.

May 18, 2007, at 12:32 AM by Keinjo -
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  • Captain
to:
  • Captain
Changed line 10 from:
  • Lieutenant
to:
  • Lieutenant
Changed line 12 from:
  • Armsmaster
to:
  • Armsmaster
Changed line 18 from:
  • Sentinel
to:
  • Sentinel
Changed line 20 from:
  • Watcher
to:
  • Watcher
Changed line 22 from:
  • Mercenary
to:
  • Mercenary
Changed line 24 from:
  • Youngling
to:
  • Youngling
Changed line 26 from:
  • Recruit
to:
  • Recruit
Changed line 28 from:
  • Initiate
to:
  • Initiate
Changed line 32 from:
  • Guest
to:
  • Guest
Changed line 34 from:
  • Ally
to:
  • Ally
Changed line 36 from:
  • Misc
to:
  • Misc
May 18, 2007, at 12:31 AM by Keinjo -
Added lines 20-21:
  • Watcher

A rank just above Mercenary, this is more a badge of honor more than anything else. They are unable to order Mercenaries around, and more or less are equal to rank to a Mercenary. This rank's primary function is bragging rights, and is given to those whom the Armsmaster, Lieutenant, or Captain feels deserves it.

May 16, 2007, at 02:50 AM by Keinjo -
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A guest is someone from the outside who was trusted enough to be given some form of access or another to the guild. This is a non-combative position, and only granted to those who are friends.

to:

A guest is someone from the outside who was trusted enough to be given some form of access or another to the guild. This is a non-combative position, and only granted to those who are friends. Guests may not participate in missions.

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An ally is a friend from outside who has given their allegiance for at least the current time. This is a combat position, and this is the only thing that differs it from the 'Guest' position. This means they are to receive no training.

to:

An ally is a friend from outside who has given their allegiance for at least the current time. This is a combat position, and this is the only thing that differs it from the 'Guest' position. This means they are to receive no training. Allies may participate in missions.

May 15, 2007, at 01:36 PM by Keinjo -
Changed lines 33-35 from:

An ally is a friend from outside who has given their allegiance for at least the current time. This is a combat position, and this is the only thing that differs it from the 'Guest' position. This means they are to receive no training.

to:

An ally is a friend from outside who has given their allegiance for at least the current time. This is a combat position, and this is the only thing that differs it from the 'Guest' position. This means they are to receive no training.

  • Misc

Occasionally someone comes along and for one reason or another, desires a job that isn't combat related. Their rank will represent what it is they do, as they exist outside the chain of command. However people of this position will rarely, if ever, go into a combat situation with the guild, unless their profession somehow would assist in that way.

May 15, 2007, at 05:03 AM by Keinjo -
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Mercenaries of Fortune

A Unified Body... A Family


Deleted line 5:
May 15, 2007, at 04:06 AM by Keinjo -
Changed line 31 from:

An ally is a friend from outside who has given their allegiance for at least the current time. This is a combat position, and this is the only thing that differs it from the 'Guest' position.

to:

An ally is a friend from outside who has given their allegiance for at least the current time. This is a combat position, and this is the only thing that differs it from the 'Guest' position. This means they are to receive no training.

May 15, 2007, at 04:05 AM by Keinjo -
Changed line 31 from:

An ally is a friend from outside who has given their allegiance for at least the current time. They are allowed training, as they are a combatant, though training is only allowed after they have spent a certain amount of time with the guild.

to:

An ally is a friend from outside who has given their allegiance for at least the current time. This is a combat position, and this is the only thing that differs it from the 'Guest' position.

May 15, 2007, at 02:16 AM by Rejax - Added missing word
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Those who are considered competent enough to be taken on missions, but not competent enough to be allowed their own. This is the stage where form and skill training actually begins. They are given no authority.

to:

Those who are considered competent enough to be taken on missions, but not competent enough to be allowed on their own. This is the stage where form and skill training actually begins. They are given no authority.

May 15, 2007, at 02:15 AM by Rejax - Fixed bad word usage
Changed line 19 from:

Those who are qualified to run solo missions, and are capable of ordering the Younglings and Recruits around. They are responsible for the health and training of Younglings, and are permissioned to take Younglings out on missions.

to:

Those who are qualified to run solo missions, and are capable of ordering the Younglings and Recruits around. They are responsible for the health and training of Younglings, and are permitted to take Younglings out on missions.

May 15, 2007, at 01:30 AM by Keinjo -
Changed line 17 from:

Sentinels are those who have proven their courage and loyalty and are rewarded thusly. A Sentinel is the elite of the guild, in one form or another, and possess something special about them, that allows them to sit here. They are immune to the orders of anybody except the Captain. They are a group all their own. They possess all the rights and responsibilities of a Mercenary.

to:

Sentinels are those who have proven their courage and loyalty and are rewarded thusly. A Sentinel is the elite of the guild, in one form or another, and possess something special about them, that allows them to sit here. They are immune to the orders of anybody except the Captain. They are a group all their own. They possess all the rights and responsibilities of a Mercenary. Sentinels are allowed to command Mercenaries, however an Armsmaster's orders hold superiority.

May 15, 2007, at 12:05 AM by Keinjo -
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May 15, 2007, at 12:04 AM by Keinjo -
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to:

Sentinels are those who have proven their courage and loyalty and are rewarded thusly. A Sentinel is the elite of the guild, in one form or another, and possess something special about them, that allows them to sit here. They are immune to the orders of anybody except the Captain. They are a group all their own. They possess all the rights and responsibilities of a Mercenary.

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to:

Those who are qualified to run solo missions, and are capable of ordering the Younglings and Recruits around. They are responsible for the health and training of Younglings, and are permissioned to take Younglings out on missions.

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to:

Those who are considered competent enough to be taken on missions, but not competent enough to be allowed their own. This is the stage where form and skill training actually begins. They are given no authority.

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Once you've reached this point, your lessons will begin. You will receive no forms and no skills. You will receive only book related lessons, involving strategy and team work. Progression from this point is determined by the Armsmaster.

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Someone who has been given permission to join the guild. They are much like petitioners and do not receive any rights or really anything else. The only way to progress from this point is through the discretion of a Mercenary and up.

Changed lines 23-26 from:
  • Guest
to:
  • Guest

A guest is someone from the outside who was trusted enough to be given some form of access or another to the guild. This is a non-combative position, and only granted to those who are friends.

  • Ally

An ally is a friend from outside who has given their allegiance for at least the current time. They are allowed training, as they are a combatant, though training is only allowed after they have spent a certain amount of time with the guild.

May 14, 2007, at 11:23 PM by Keinjo -
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This is the top of the guild, to be obeyed at all times by all members.

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These are those who are second in command, they have all the powers of the Captain.

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There is only one of these. The armsmaster has authority over all those who take part in the combatant side of the guild, and is responsible for ensuring there is at least one other person capable of teaching. He does not have command over Sentinels.

May 14, 2007, at 11:20 PM by Keinjo -
Added lines 1-23:
  • Captain

  • Lieutenant

  • Armsmaster


  • Sentinel

  • Mercenary

  • Youngling

  • Recruit

  • Initiate


  • Guest