MoF

School

MoF.School History

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February 05, 2009, at 02:57 AM by Keinjo -
Changed line 26 from:
  • A lesson on the nations of the world. More so on the surrounding nations.
to:
  • A lesson on the nations of the world.
September 19, 2007, at 07:26 PM by Keinjo -
Deleted line 60:
  • Become master of a melee weapon.
Changed lines 66-67 from:
to:
  • Become master of a melee weapon.
June 09, 2007, at 05:44 PM by Keinjo -
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  • Become a master of the crossbow.
Changed line 46 from:
  • Become a master of the crossbow.
to:
  • If you have parry, Dual Wield is to be learned
June 08, 2007, at 02:29 AM by Keinjo -
Deleted line 43:
  • Become adept with a melee weapon.
Added line 46:
  • Become adept with a melee weapon.
May 16, 2007, at 05:34 PM by Keinjo -
Changed line 48 from:
  • Having learned Hide and Sneak
to:
  • Having mastered the art of stealth.
May 15, 2007, at 05:04 AM by Keinjo -
Added lines 1-3:

Mercenaries of Fortune

A Unified Body... A Family


Deleted line 5:
May 15, 2007, at 02:54 AM by Keinjo -
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to:
  • Having recruited at least one member who has reached 'Mercenary' rank.
May 15, 2007, at 02:27 AM by Keinjo -
Changed lines 6-7 from:

The syllabus is to be done from top to bottom.

to:

Follow the Syllabus from Top to Bottom

Changed lines 10-18 from:

Mercenary

 To Become a Sentinel

  • Become master of a melee weapon.
  • Having participated in ten missions.
  • Having risked your life for the greater good of the guild.
  • Having taught at least forty lessons in great detail. Emphasis on great. This also means your student must understand the concepts as well as you do.
  • Having contributed to the guild in some large way.
to:

Initiate

 To Become a Recruit

  • Discretion of the Guild. The better you rp and the more you rp with guildmates, coupled with online activity will make this go by faster.
Added lines 17-33:

Recruit

 To Become a Youngling

  • A lesson on loyalty.
  • A lesson on honesty.
  • A lesson on friendship.
  • A lesson involving all the rules.
  • A lesson on the nations of the world. More so on the surrounding nations.
  • A lesson involving what the guild is about.
  • A lesson on strategy.
  • A lesson involving team work.
  • A lesson on how to behave towards nobility.
  • A test that covers all of the above.
  • Fifteen well-done roleplay sessions not involving a lesson, and involves a youngling or above.


Changed lines 55-69 from:

Recruit

 To Become a Youngling

  • A lesson on loyalty.
  • A lesson on honesty.
  • A lesson on friendship.
  • A lesson involving all the rules.
  • A lesson on the nations of the world. More so on the surrounding nations.
  • A lesson involving what the guild is about.
  • A lesson on strategy.
  • A lesson involving team work.
  • A lesson on how to behave towards nobility.
  • A test that covers all of the above.
  • Fifteen well-done roleplay sessions not involving a lesson, and involves a youngling or above.
to:

Mercenary

 To Become a Sentinel

  • Become master of a melee weapon.
  • Having participated in ten missions.
  • Having risked your life for the greater good of the guild.
  • Having taught at least forty lessons in great detail. Emphasis on great. This also means your student must understand the concepts as well as you do.
  • Having contributed to the guild in some large way.
Deleted lines 64-70:

Initiate

 To Become a Recruit

  • Discretion of the Guild. The better you rp and the more you rp with guildmates, coupled with online activity will make this go by faster.


May 15, 2007, at 02:24 AM by Rejax - Typo fixes
Changed lines 35-36 from:
  • A test on all of the above. If succesful then continue.
  • Having accompied a Mercenary on at least two missions.
to:
  • A test on all of the above. If successful then continue.
  • Having accompanied a Mercenary on at least two missions.
May 15, 2007, at 01:52 AM by Keinjo -
Changed line 27 from:
  • Having learned politeness, respect, negotion, and diplomacy.
to:
  • Having learned politeness, respect, negotiation, and diplomacy.
May 15, 2007, at 01:44 AM by Keinjo -
Changed lines 37-39 from:
  • Having done five well-done roleplay sessions that don't involve personal advancement.
  • A single solo mission with a Mercenary keeping watch. (Done last).
to:
  • Having done ten well-done roleplay sessions that don't involve personal advancement.
  • A single solo mission with a Mercenary keeping watch.
Changed lines 55-56 from:
  • Ten well-done roleplay sessions not involving a lesson, and involves a youngling or above.
to:
  • Fifteen well-done roleplay sessions not involving a lesson, and involves a youngling or above.
May 15, 2007, at 01:43 AM by Keinjo -
Added lines 6-9:

The syllabus is to be done from top to bottom.


Added lines 24-28:
  • A further indepth lesson on squad tactics.
  • A further indepth lesson on war and strategy.
  • An indepth lesson of the laws and the ways of the nations.
  • Having learned politeness, respect, negotion, and diplomacy.
  • Recite all the rules by heart.
Added line 30:
  • Having learned Shield Block, Dodge or Parry
Added line 33:
  • Having learned Hide and Sneak
Changed lines 35-36 from:
  • Recite all the rules.
to:
  • A test on all of the above. If succesful then continue.
  • Having accompied a Mercenary on at least two missions.
Deleted lines 37-44:
  • Having accompied a Mercenary on at least two missions.
  • Having learned Shield Block, Dodge or Parry
  • A lesson on the nations of the world. This time going indepth on politics.
  • Having learned politeness, respect, negotion, and diplomacy. (Social skills)
  • Having learned Hide and Sneak
  • A further indepth lesson on squad tactics.
  • A further indepth lesson on war and strategy.
  • A test on all of the above. If succesful then continue.
Changed line 64 from:
to:

May 15, 2007, at 01:23 AM by Keinjo -
Added line 49:
  • A lesson on how to behave towards nobility.
Changed lines 58-60 from:
  • Discretion of the Guild. The better you rp and the more you rp with guildmates, coupled with online activity will make this go by faster.
to:
  • Discretion of the Guild. The better you rp and the more you rp with guildmates, coupled with online activity will make this go by faster.

May 15, 2007, at 01:08 AM by Keinjo -
Changed line 33 from:
  • A test on all of the above. If succesfully then continue.
to:
  • A test on all of the above. If succesful then continue.
May 15, 2007, at 01:04 AM by Keinjo -
Changed lines 33-35 from:
to:
  • A test on all of the above. If succesfully then continue.
  • A single solo mission with a Mercenary keeping watch. (Done last).
May 15, 2007, at 12:59 AM by Keinjo -
Added lines 9-14:
  • Become master of a melee weapon.
  • Having participated in ten missions.
  • Having risked your life for the greater good of the guild.
  • Having taught at least forty lessons in great detail. Emphasis on great. This also means your student must understand the concepts as well as you do.
  • Having contributed to the guild in some large way.
Added lines 20-33:
  • Become adept with a melee weapon.
  • Become a master of the crossbow.
  • Learn how to mount.
  • Learn how to enter the state of ko'di.
  • Recite all the rules.
  • Having done five well-done roleplay sessions that don't involve personal advancement.
  • Having accompied a Mercenary on at least two missions.
  • Having learned Shield Block, Dodge or Parry
  • A lesson on the nations of the world. This time going indepth on politics.
  • Having learned politeness, respect, negotion, and diplomacy. (Social skills)
  • Having learned Hide and Sneak
  • A further indepth lesson on squad tactics.
  • A further indepth lesson on war and strategy.
Added lines 39-49:
  • A lesson on loyalty.
  • A lesson on honesty.
  • A lesson on friendship.
  • A lesson involving all the rules.
  • A lesson on the nations of the world. More so on the surrounding nations.
  • A lesson involving what the guild is about.
  • A lesson on strategy.
  • A lesson involving team work.
  • A test that covers all of the above.
  • Ten well-done roleplay sessions not involving a lesson, and involves a youngling or above.
Changed lines 53-55 from:
 To Become a Recruit
to:
 To Become a Recruit

  • Discretion of the Guild. The better you rp and the more you rp with guildmates, coupled with online activity will make this go by faster.
May 15, 2007, at 12:42 AM by Keinjo -
Changed lines 7-9 from:

To Become a Sentinel

to:
 To Become a Sentinel
Changed lines 12-14 from:

To Become a Mercenary

to:
 To Become a Mercenary
Changed lines 17-19 from:

To Become a Youngling

to:
 To Become a Youngling
Changed lines 22-23 from:

To Become a Recruit

to:
 To Become a Recruit
May 15, 2007, at 12:42 AM by Keinjo -
Added line 7:
Added line 13:
Added line 19:
Added line 25:
May 15, 2007, at 12:41 AM by Keinjo -
Added lines 6-22:

Mercenary To Become a Sentinel


Youngling To Become a Mercenary


Recruit To Become a Youngling


Initiate To Become a Recruit

May 15, 2007, at 12:05 AM by Keinjo -
Added lines 1-5: