MoF

School

MoF.School History

Hide minor edits - Show changes to output

February 05, 2009, at 02:57 AM by Keinjo -
Changed line 26 from:
* A lesson on the nations of the world. More so on the surrounding nations.
to:
* A lesson on the nations of the world.
September 19, 2007, at 07:26 PM by Keinjo -
Deleted line 60:
* Become master of a melee weapon.
Changed lines 66-67 from:
to:
* Become master of a melee weapon.
June 09, 2007, at 05:44 PM by Keinjo -
Added line 44:
* Become a master of the crossbow.
Changed line 46 from:
* Become a master of the crossbow.
to:
* If you have parry, Dual Wield is to be learned
June 08, 2007, at 02:29 AM by Keinjo -
Deleted line 43:
* Become adept with a melee weapon.
Added line 46:
* Become adept with a melee weapon.
May 16, 2007, at 05:34 PM by Keinjo -
Changed line 48 from:
* Having learned Hide and Sneak
to:
* Having mastered the art of stealth.
May 15, 2007, at 05:04 AM by Keinjo -
Added lines 1-3:
!! ''' '' '+Mercenaries of Fortune+' '' '''
!!! ''' ''A Unified Body... A Family'' '''
----
Deleted line 5:
May 15, 2007, at 02:54 AM by Keinjo -
Changed lines 63-64 from:
to:
* Having recruited at least one member who has reached 'Mercenary' rank.
May 15, 2007, at 02:27 AM by Keinjo -
Changed lines 6-7 from:
The syllabus is to be done from top to bottom.
to:
Follow the Syllabus from Top to Bottom
Changed lines 10-18 from:
'''Mercenary'''
'''-To Become a Sentinel-'''

* Become master of a melee weapon.
* Having participated in ten missions.
* Having risked your life for the greater good of the guild.
* Having taught at least forty lessons in great detail. Emphasis on great. This also means your student must understand the concepts as well as you do.
* Having contributed to the guild in some large way.
to:
'''Initiate'''
'''-To Become a Recruit-'''

* Discretion of the Guild. The better you rp and the more you rp with guildmates, coupled with online activity will make this go by faster.
Added lines 17-33:
'''Recruit'''
'''-To Become a Youngling-'''

* A lesson on loyalty.
* A lesson on honesty.
* A lesson on friendship.
* A lesson involving all the rules.
* A lesson on the nations of the world. More so on the surrounding nations.
* A lesson involving what the guild is about.
* A lesson on strategy.
* A lesson involving team work.
* A lesson on how to behave towards nobility.
* A test that covers all of the above.
* Fifteen well-done roleplay sessions not involving a lesson, and involves a youngling or above.

----
Changed lines 55-69 from:
'''Recruit'''
'''-To Become a Youngling-'''

* A lesson on loyalty.
* A lesson on honesty.
* A lesson on friendship.
* A lesson involving all the rules.
* A lesson on the nations of the world. More so on the surrounding nations.
* A lesson involving what the guild is about.
* A lesson on strategy.
* A lesson involving team work.
* A lesson on how to behave towards nobility.
* A test that covers all of the above.
* Fifteen well-done roleplay sessions not involving a lesson, and involves a youngling or above.
to:
'''Mercenary'''
'''-To Become a Sentinel-'''

* Become master of a melee weapon.
* Having participated in ten missions.
* Having risked your life for the greater good of the guild.
* Having taught at least forty lessons in great detail. Emphasis on great. This also means your student must understand the concepts as well as you do.
* Having contributed to the guild in some large way.
Deleted lines 64-70:

'''Initiate'''
'''-To Become a Recruit-'''

* Discretion of the Guild. The better you rp and the more you rp with guildmates, coupled with online activity will make this go by faster.

----
May 15, 2007, at 02:24 AM by Rejax - Typo fixes
Changed lines 35-36 from:
* A test on all of the above. If succesful then continue.
* Having accompied a Mercenary on at least two missions.
to:
* A test on all of the above. If successful then continue.
* Having accompanied a Mercenary on at least two missions.
May 15, 2007, at 01:52 AM by Keinjo -
Changed line 27 from:
* Having learned politeness, respect, negotion, and diplomacy.
to:
* Having learned politeness, respect, negotiation, and diplomacy.
May 15, 2007, at 01:44 AM by Keinjo -
Changed lines 37-39 from:
* Having done five well-done roleplay sessions that don't involve personal advancement.
* A single solo mission with a Mercenary keeping watch. (Done last).
to:
* Having done ten well-done roleplay sessions that don't involve personal advancement.
* A single solo mission with a Mercenary keeping watch.
Changed lines 55-56 from:
* Ten well-done roleplay sessions not involving a lesson, and involves a youngling or above.
to:
* Fifteen well-done roleplay sessions not involving a lesson, and involves a youngling or above.
May 15, 2007, at 01:43 AM by Keinjo -
Added lines 6-9:
The syllabus is to be done from top to bottom.

----
Added lines 24-28:
* A further indepth lesson on squad tactics.
* A further indepth lesson on war and strategy.
* An indepth lesson of the laws and the ways of the nations.
* Having learned politeness, respect, negotion, and diplomacy.
* Recite all the rules by heart.
Added line 30:
* Having learned Shield Block, Dodge or Parry
Added line 33:
* Having learned Hide and Sneak
Changed lines 35-36 from:
* Recite all the rules.
to:
* A test on all of the above. If succesful then continue.
* Having accompied a Mercenary on at least two missions.
Deleted lines 37-44:
* Having accompied a Mercenary on at least two missions.
* Having learned Shield Block, Dodge or Parry
* A lesson on the nations of the world. This time going indepth on politics.
* Having learned politeness, respect, negotion, and diplomacy. (Social skills)
* Having learned Hide and Sneak
* A further indepth lesson on squad tactics.
* A further indepth lesson on war and strategy.
* A test on all of the above. If succesful then continue.
Changed line 64 from:
to:
----
May 15, 2007, at 01:23 AM by Keinjo -
Added line 49:
* A lesson on how to behave towards nobility.
Changed lines 58-60 from:
* Discretion of the Guild. The better you rp and the more you rp with guildmates, coupled with online activity will make this go by faster.
to:
* Discretion of the Guild. The better you rp and the more you rp with guildmates, coupled with online activity will make this go by faster.

May 15, 2007, at 01:08 AM by Keinjo -
Changed line 33 from:
* A test on all of the above. If succesfully then continue.
to:
* A test on all of the above. If succesful then continue.
May 15, 2007, at 01:04 AM by Keinjo -
Changed lines 33-35 from:
to:
* A test on all of the above. If succesfully then continue.
* A single solo mission with a Mercenary keeping watch. (Done last).
May 15, 2007, at 12:59 AM by Keinjo -
Added lines 9-14:
* Become master of a melee weapon.
* Having participated in ten missions.
* Having risked your life for the greater good of the guild.
* Having taught at least forty lessons in great detail. Emphasis on great. This also means your student must understand the concepts as well as you do.
* Having contributed to the guild in some large way.
Added lines 20-33:
* Become adept with a melee weapon.
* Become a master of the crossbow.
* Learn how to mount.
* Learn how to enter the state of ko'di.
* Recite all the rules.
* Having done five well-done roleplay sessions that don't involve personal advancement.
* Having accompied a Mercenary on at least two missions.
* Having learned Shield Block, Dodge or Parry
* A lesson on the nations of the world. This time going indepth on politics.
* Having learned politeness, respect, negotion, and diplomacy. (Social skills)
* Having learned Hide and Sneak
* A further indepth lesson on squad tactics.
* A further indepth lesson on war and strategy.
Added lines 39-49:
* A lesson on loyalty.
* A lesson on honesty.
* A lesson on friendship.
* A lesson involving all the rules.
* A lesson on the nations of the world. More so on the surrounding nations.
* A lesson involving what the guild is about.
* A lesson on strategy.
* A lesson involving team work.
* A test that covers all of the above.
* Ten well-done roleplay sessions not involving a lesson, and involves a youngling or above.
Changed lines 53-55 from:
'''-To Become a Recruit-'''
to:
'''-To Become a Recruit-'''

* Discretion of the Guild. The better you rp and the more you rp with guildmates, coupled with online activity will make this go by faster.
May 15, 2007, at 12:42 AM by Keinjo -
Changed lines 7-9 from:

'''-To Become a Sentinel-'''
to:
'''-To Become a Sentinel-'''
Changed lines 12-14 from:

'''-To Become a Mercenary-'''
to:
'''-To Become a Mercenary-'''
Changed lines 17-19 from:

'''-To Become a Youngling-'''
to:
'''-To Become a Youngling-'''
Changed lines 22-23 from:

'''-To Become a Recruit-'''
to:
'''-To Become a Recruit-'''
May 15, 2007, at 12:42 AM by Keinjo -
Added line 7:
Added line 13:
Added line 19:
Added line 25:
May 15, 2007, at 12:41 AM by Keinjo -
Added lines 6-22:
'''Mercenary'''
'''-To Become a Sentinel-'''

----

'''Youngling'''
'''-To Become a Mercenary-'''

----

'''Recruit'''
'''-To Become a Youngling-'''

----

'''Initiate'''
'''-To Become a Recruit-'''
May 15, 2007, at 12:19 AM by Keinjo -
Changed lines 2-3 from:
|| [[Main]] || [[Join | Requirements for Induction]] || [[Ranks]] || [[school | Lesson Plan]] || [[ [=IC/OOC=] Rules]] ||
to:
|| [[Main]] || [[Join | Requirements for Induction]] || [[Ranks]] || [[school | Lesson Plan]] || [[ 2Rules | Guild Rules]] ||
May 15, 2007, at 12:06 AM by Keinjo -
Changed lines 2-3 from:
|| [[Main]] || [[Join | Requirements for Induction]] || [[Ranks]] ||[[school | Lesson Plan]] || [[ [=IC/OOC=] Rules]] ||
to:
|| [[Main]] || [[Join | Requirements for Induction]] || [[Ranks]] || [[school | Lesson Plan]] || [[ [=IC/OOC=] Rules]] ||
May 15, 2007, at 12:05 AM by Keinjo -
Added lines 1-5:
||border=1 width=100%
|| [[Main]] || [[Join | Requirements for Induction]] || [[Ranks]] ||[[school | Lesson Plan]] || [[ [=IC/OOC=] Rules]] ||

----