Riatin

Ranks

Riatin.Ranks History

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May 08, 2006, at 01:35 AM by Vlad -
Changed lines 8-13 from:
ColonelLarge Red Star on Gold Shield
Lieutenant ColonelCrossing Crimson Swords Behind Gold Shield
MajorCrimson Sword Behind Gold Shield
CaptainCrimson Sword
Senior LieutenantTwo Gold Bars
LieutenantGold Bar
to:
GeneralLarge Red Star on Gold Shield
ColonelCrossing Crimson Swords Behind Gold Shield
Lieutenant ColonelCrimson Sword Behind Gold Shield
MajorCrimson Sword
First LieutenantTwo Gold Bars
Second LieutenantGold Bar
Changed line 19 from:
Lance CaptainRed Jewel
to:
Lance CaptainRed Jewel
May 07, 2006, at 05:14 AM by Vlad -
Changed lines 17-21 from:
Sergeant MajorThree Red Jewels
Master SergeantTwo Red Jewels
BannermanRed Jewel
SergeantTwo Large Red Dots
CorporalLarge Red Dot
to:
Field CommanderThree Red Jewels
BannermanTwo Red Jewels
Lance CaptainRed Jewel
First SergeantTwo Large Red Dots
SergeantLarge Red Dot
Changed lines 23-25 from:
Lance CorporalTwo Red Slashes
Senior GuardRed Slash
PrivateNone
to:
Head SquadmanTwo Red Slashes
First SquadmanRed Slash
SquadmanNone
May 01, 2006, at 11:58 AM by Vlad -
Changed lines 19-22 from:
BannermanTwo Large Red Dots
SergeantRed Jewel
CorporalThree Red Slashes
Squad MasterLarge Red Dot
to:
BannermanRed Jewel
SergeantTwo Large Red Dots
CorporalLarge Red Dot
Squad MasterThree Red Slashes
May 01, 2006, at 11:52 AM by Vlad -
Changed lines 36-37 from:
Combat Smith
Requires: Scrap / Lvl. 5 Sword / Sneak / Hide
These men travel in Scavenger groups, taking what metal items lie around, and keep the most important pieces to return camp so that the engineer can make better use of it. They are fully combat trained as a sub-requirement, so they function completely as a soldier.
to:
Combat Smith
Requires: Forging Talent / Scrap / Lvl. 5 Sword / Sneak / Hide
These men travel in Scavenger groups, taking what metal items lie around, and keep the most important pieces to return camp so that the engineer can make better use of it. They are fully combat trained as a sub-requirement, so they function completely as a soldier.
May 01, 2006, at 11:03 AM by Vlad -
May 01, 2006, at 11:03 AM by Vlad -
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Changed lines 27-28 from:

Special Operations

to:

Special Operations

May 01, 2006, at 10:34 AM by Vlad -
Changed line 30 from:

These jobs are in addition to being a grunt. The advantage of these combat positions are that, when outside of war, their uses can be applied to their everyday life, and thusly earn rank this way. Medics can treat the ill, for ranks;Scouts can use their abilities to hunt down criminals; Engineers aid Blacksmiths at their forges; Scroungers can find themselves aiding in multiple affairs.

to:

These jobs are in addition to being a grunt. The advantage of these combat positions are that, when outside of war, their uses can be applied to their everyday life, and thusly earn rank this way. Medics can treat the ill, for ranks;Scouts can use their abilities to hunt down criminals; Engineers aid Blacksmiths at their forges; Spys can find themselves aiding in multiple affairs.

Changed lines 37-38 from:
Combat Smith
Requires: Scrap / Lvl. 5 Sword
These men travel in scrouging par
to:
Combat Smith
Requires: Scrap / Lvl. 5 Sword / Sneak / Hide
These men travel in Scavenger groups, taking what metal items lie around, and keep the most important pieces to return camp so that the engineer can make better use of it. They are fully combat trained as a sub-requirement, so they function completely as a soldier.
Changed line 41 from:
Ranger
Requires: Woodsmanship / Tracking / Trailing / Foraging / Lvl. 3 Dagger / Longbow 80%
A ranger's primacy function is to keep stability amongst those of the scouting party, and keeping them quiet as they travel the country side. They are to ensure the success of the groups runs, and to leave no track or proof of their presence, as well as make sure none of the men get too excited and attempt to lead a charge. Stealth is key. Foraging is a requirement as to ensure the life support of the group is not threatened if they are ambushed and supplies are lost.

Note: Unlike scouts, wolfkin without woodsmanship can not become Rangers due to the lack of the foraging skill
to:
Ranger
Requires: Woodsmanship / Tracking / Trailing / Foraging / Lvl. 3 Dagger / Longbow 80%
A ranger's primacy function is to keep stability amongst those of the scouting party, and keeping them quiet as they travel the country side. They are to ensure the success of the groups runs, and to leave no track or proof of their presence, as well as make sure none of the men get too excited and attempt to lead a charge. Stealth is key. Foraging is a requirement as to ensure the life support of the group is not threatened if they are ambushed and supplies are lost. They also lead groups of Combat Smiths and those trained as spys/assassins, on scavenger hunts.

Note: Unlike scouts, wolfkin without woodsmanship can not become Rangers due to the lack of the foraging skill
May 01, 2006, at 10:08 AM by Vlad -
Added lines 29-33:

These jobs are in addition to being a grunt. The advantage of these combat positions are that, when outside of war, their uses can be applied to their everyday life, and thusly earn rank this way. Medics can treat the ill, for ranks;Scouts can use their abilities to hunt down criminals; Engineers aid Blacksmiths at their forges; Scroungers can find themselves aiding in multiple affairs.


Changed lines 35-37 from:
Combat Medic
Requires: Healing Talent / Aid Skill / Lvl. 3 Sword
These men are fairly untrained in the art of medicine and anatomy. They know how to work basic stitches, how to stop bleeding, and first aid. Their primary function is to keep a man alive long enough to get attended to by a doctor, secondary function is that of a grunt. Their knowledge of herbs is only of anesthetics.
Scout
Requires: Dreaming or Sniffing or Woodsmanship / Dream or Sniff or Tracking / Lvl. 3 Sword / Longbow 80%
Scouts travel in small groups with other scouts with a Ranger as their lead, and have the primary function of tracking down the enemy, locking their location, finding a tactical way around it, and laying light air support with their bow. This faction is less about combat, and more about discovery of advantageous battle grounds.

Note: Wolfkin without woodsmanship may apply as long as they have Tracking or Dreaming
to:
Combat Medic
Requires: Healing Talent / Aid Skill / Lvl. 4 Sword
These men are fairly untrained in the art of medicine and anatomy. They know how to work basic stitches, how to stop bleeding, and first aid. Their primary function is to keep a man alive long enough to get attended to by a doctor, secondary function is that of a grunt. Their knowledge of herbs is only of anesthetics.
Scout
Requires: Dreaming or Sniffing or Woodsmanship / Dream or Sniff or Tracking / Lvl. 3 Dagger / Longbow 80%
Scouts travel in small groups with other scouts with a Ranger as their lead, and have the primary function of tracking down the enemy, locking their location, finding a tactical way around it, and laying light air support with their bow. This faction is less about combat, and more about discovery of advantageous battle grounds.

Note: Wolfkin without woodsmanship may apply as long as they have Tracking or Dreaming
Combat Smith
Requires: Scrap / Lvl. 5 Sword
These men travel in scrouging par
Changed lines 40-41 from:
Combat Surgeon
Requires: Healing Talent / Aid Skill / Lvl. 3 Sword
These are those who studied medicine, likely under a wise woman. They are trained to work in high strain situations, such as war, and are capable of resealing wounds, surgeory to remove lodged arrows or broken steel, and have a good knowledge of anti-toxin/antidote based herbs, along with anesthetics.
Ranger
Requires: Woodsmanship / Tracking / Trailing / Foraging / Lvl. 3 Sword / Longbow 80%
A ranger's primacy function is to keep stability amongst those of the scouting party, and keeping them quiet as they travel the country side. They are to ensure the success of the groups runs, and to leave no track or proof of their presence, as well as make sure none of the men get too excited and attempt to lead a charge. Stealth is key. Foraging is a requirement as to ensure the life support of the group is not threatened if they are ambushed and supplies are lost.

Note: Unlike scouts, wolfkin without woodsmanship can not become Rangers due to the lack of the foraging skill
to:
Combat Surgeon
Requires: Healing Talent / Aid Skill / Lvl. 4 Sword
These are those who studied medicine, likely under a wise woman. They are trained to work in high strain situations, such as war, and are capable of resealing wounds, surgeory to remove lodged arrows or broken steel, and have a good knowledge of anti-toxin/antidote based herbs, along with anesthetics.
Ranger
Requires: Woodsmanship / Tracking / Trailing / Foraging / Lvl. 3 Dagger / Longbow 80%
A ranger's primacy function is to keep stability amongst those of the scouting party, and keeping them quiet as they travel the country side. They are to ensure the success of the groups runs, and to leave no track or proof of their presence, as well as make sure none of the men get too excited and attempt to lead a charge. Stealth is key. Foraging is a requirement as to ensure the life support of the group is not threatened if they are ambushed and supplies are lost.

Note: Unlike scouts, wolfkin without woodsmanship can not become Rangers due to the lack of the foraging skill
Engineer
Requires: Forging Talent / Wforge / Craft / Scrap
These men require no combat training except to work in stressful enviroments and what they learned in basic training. Their tasks are an easy one, to create traps for on coming forces, setting up a perimiter with wooden stakes set to slow down on coming charges, and to dig ditches armed at the bottom with spears.
May 01, 2006, at 09:37 AM by Vlad -
Changed line 4 from:

An increase in rank is given upon the discression of the Nobles of Riatin or a commanding officer. These increases are to be based on the ability of your roleplay as a primary, and a secondary as roleplaying your function within your unit and assigned tasks. Those who roleplay regularly and intelligently, allowing room for their place as a soldier, are far more likely to progress in rank than the man who only spars, drinks irresponsibly, and has a loose tongue. Those that are not considered Special Operations, are listed as 'Grunts' which have the lowest promotion rates when outside of war.

to:

An increase in rank is given upon the discression of the Nobles of Riatin or a commanding officer. These increases are to be based on the ability of your roleplay as a primary, and a secondary as roleplaying your function within your unit and assigned tasks. Those who roleplay regularly and intelligently, allowing room for their place as a soldier, are far more likely to progress in rank than the man who only spars, drinks irresponsibly, and has a loose tongue. Those that are not considered Special Operations, are listed as 'Grunts' which have the lowest promotion rates when outside of war.

Changed lines 31-32 from:
Scout
Requires: Dreaming or Sniffing or Woodsmanship / Dream or Sniff or Tracking / Lvl. 3 Sword / Longbow 80%
to:
Scout
Requires: Dreaming or Sniffing or Woodsmanship / Dream or Sniff or Tracking / Lvl. 3 Sword / Longbow 80%
Scouts travel in small groups with other scouts with a Ranger as their lead, and have the primary function of tracking down the enemy, locking their location, finding a tactical way around it, and laying light air support with their bow. This faction is less about combat, and more about discovery of advantageous battle grounds.

Note: Wolfkin without woodsmanship may apply as long as they have Tracking or Dreaming
Changed line 35 from:
Ranger
Requires: Woodsmanship / Tracking / Trailing /Foraging / Lvl. 3 Sword / Longbow 80%
to:
Ranger
Requires: Woodsmanship / Tracking / Trailing / Foraging / Lvl. 3 Sword / Longbow 80%
A ranger's primacy function is to keep stability amongst those of the scouting party, and keeping them quiet as they travel the country side. They are to ensure the success of the groups runs, and to leave no track or proof of their presence, as well as make sure none of the men get too excited and attempt to lead a charge. Stealth is key. Foraging is a requirement as to ensure the life support of the group is not threatened if they are ambushed and supplies are lost.

Note: Unlike scouts, wolfkin without woodsmanship can not become Rangers due to the lack of the foraging skill
May 01, 2006, at 09:28 AM by Vlad -
Added line 28:
Changed lines 31-32 from:
to:
Scout
Requires: Dreaming or Sniffing or Woodsmanship / Dream or Sniff or Tracking / Lvl. 3 Sword / Longbow 80%
Changed lines 34-35 from:
Combat Surgeon
Requires: Healing Talent / Aid Skill / Lvl. 3 Sword
These are those who studied medicine, likely under a wise woman. They are trained to work in high strain situations, such as war, and are capable of resealing wounds, surgeory to remove lodged arrows or broken steel, and have a good knowledge of anti-toxin/antidote based herbs, along with anesthetics.
to:
Combat Surgeon
Requires: Healing Talent / Aid Skill / Lvl. 3 Sword
These are those who studied medicine, likely under a wise woman. They are trained to work in high strain situations, such as war, and are capable of resealing wounds, surgeory to remove lodged arrows or broken steel, and have a good knowledge of anti-toxin/antidote based herbs, along with anesthetics.
Ranger
Requires: Woodsmanship / Tracking / Trailing /Foraging / Lvl. 3 Sword / Longbow 80%
May 01, 2006, at 09:23 AM by Vlad -
May 01, 2006, at 09:22 AM by Vlad -
Changed line 4 from:
to:

An increase in rank is given upon the discression of the Nobles of Riatin or a commanding officer. These increases are to be based on the ability of your roleplay as a primary, and a secondary as roleplaying your function within your unit and assigned tasks. Those who roleplay regularly and intelligently, allowing room for their place as a soldier, are far more likely to progress in rank than the man who only spars, drinks irresponsibly, and has a loose tongue. Those that are not considered Special Operations, are listed as 'Grunts' which have the lowest promotion rates when outside of war.

Changed lines 25-33 from:
PrivateNone
to:
PrivateNone

Special Operations Enlisted

Combat Medic
Requires: Healing Talent / Aid Skill / Lvl. 3 Sword
These men are fairly untrained in the art of medicine and anatomy. They know how to work basic stitches, how to stop bleeding, and first aid. Their primary function is to keep a man alive long enough to get attended to by a doctor, secondary function is that of a grunt. Their knowledge of herbs is only of anesthetics.

Officer

Combat Surgeon
Requires: Healing Talent / Aid Skill / Lvl. 3 Sword
These are those who studied medicine, likely under a wise woman. They are trained to work in high strain situations, such as war, and are capable of resealing wounds, surgeory to remove lodged arrows or broken steel, and have a good knowledge of anti-toxin/antidote based herbs, along with anesthetics.
May 01, 2006, at 09:02 AM by Vlad -
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May 01, 2006, at 08:58 AM by Vlad -
Changed line 2 from:
OfficerInsignia
to:
OfficerInsignia
Changed line 11 from:
EnlistedInsignia
to:
EnlistedInsignia
May 01, 2006, at 08:58 AM by Vlad -
Changed line 19 from:
Senior GuardRed Slash
to:
Senior GuardRed Slash
May 01, 2006, at 08:57 AM by Vlad -
Added lines 1-20:
OfficerInsignia
ColonelLarge Red Star on Gold Shield
Lieutenant ColonelCrossing Crimson Swords Behind Gold Shield
MajorCrimson Sword Behind Gold Shield
CaptainCrimson Sword
Senior LieutenantTwo Gold Bars
LieutenantGold Bar
Under LieutenantSilver Bar
________________________________________________________________________________________
EnlistedInsignia
Sergeant MajorThree Red Jewels
Master SergeantTwo Red Jewels
BannermanTwo Large Red Dots
SergeantRed Jewel
CorporalThree Red Slashes
Squad MasterLarge Red Dot
Lance CorporalTwo Red Slashes
Senior GuardRed Slash
PrivateNone